New type of PVP

Discussion in 'General Archive' started by Sangie, Jan 19, 2015.

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  1. Sangie

    Sangie Forum Apprentice

    I had this crazy idea and I thought more about it. We always do the same pvp matches over and over, it can get tiring. And there are some players that are so op that it makes others not want to get into pvp or it makes them sad after they get beaten so many times, when they just want to do their daily quest.
    A good and fun way to fix this would be add another choice for pvp. My idea is a pvp match at the players character lvl but not with their char. Like we register for the match and it takes us to a new window. In that window there will be a wheel we spin and what we are spinning for is a character, not ours but one dso made up. It could be a dk, sw, archer, or dwarf. They would have good gear of equal lvls and gems so the match is even, or dso could make it so both sides have bad gear.
    This way the match would count mostly on our skills not the amount of money we spend or how much we farm.
    And for the lvl 45 matches, let the chars we choose from be copies of the chars the game makers use to test the game.

    And another idea I had is similar to this but not quite the same. It would be to set a player in a map that is a little hard and let them choose only one item they have to wear in the map. And the person to finish the map first with the least amount of deaths wins. I don't like this idea as much as the other, but both of them would make the game more exciting for the players that have been here for so long. And also make it so everyone could have a chance to win.
     
    thedarkestlight likes this.
  2. fireball991

    fireball991 Forum Apprentice

    If we spin the wheel and get a DSO made char, isn't it considered PVE ?
    i don't really know if the idea works for PVP, i just think that your idea is more suited for a new kind of event.
    Maybe a bi-monthly event or a monthly event.
     
  3. Sangie

    Sangie Forum Apprentice

    Not if we are in a pvp match, you would just be using a different character then your own.
    Yes it would be an awesome event.
     
  4. fireball991

    fireball991 Forum Apprentice

    So what you are saying is , when i spin the wheel, i will get somebody elses char during the pvp match ? [quite confused here]
     
  5. Sangie

    Sangie Forum Apprentice

    lol yes that is what I saying. And the char that you get and the other person get will be evenly matched in gear and lvl. So the match will be won by skill and not who has spent the most money or farms more.

    Not another persons character just a character that dso made up.

    Oh and you don't get to keep the char you play in pvp it is just for that one match, the next match you do could be a completely different character.
     
  6. fireball991

    fireball991 Forum Apprentice

    Idea seems reasonable.. hopefully the devs will come in and have a look. u might need to restructure the example you gave to make it easier for others to understand.
     
  7. Multi-Sev

    Multi-Sev Forum Overlooker

    Sounds like fun for players. So, where is the profit for BigPoint? If there isn't any, they won't do it.
     
    _Baragain_ likes this.
  8. _Baragain_

    _Baragain_ Living Forum Legend

    Too true Sev. All the P2P's hard spent cash would mean nothing there, so they wouldn't play because they get no advantage, and if the P2Ps won't spend money, the devs wont "dev" it.
     
  9. Sangie

    Sangie Forum Apprentice

    Well think of it this way, people are leaving the game due to boredom every day. The more people that stay in the game the more money they make. And pvp is what alot of the older players do because they are tired of the maps, so making another type of pvp would be a smart move for them. It wouldn't need to be my idea just another pvp that is more fair for all players.
     
  10. _Baragain_

    _Baragain_ Living Forum Legend

    What that means is that BP needs to come up with something that the P2Ps can spend money on, but on the surface looks like it benefits everyone. (oh, like the jesters :p) Like Sev said, if something doesn't improve their bottom line or does some little thing that no one cares about or wants anyway (compare loot), then we won't see it. I can not name the last time I saw something changed that benefited P2Ps and F2Ps equally, or even crazier, something that benefited F2Ps more than P2Ps (which is exactly what this idea is).

    I like the idea in general, but I also realize that some things will never happen because BP ultimately cares more about their bottom line than their non paying players.
     
  11. hell.evil22

    hell.evil22 Forum Greenhorn

    i think there should be something called gear score each item has it own gear score points and the pvp battles should be based on the gear score to be matched
     
  12. thinker

    thinker Someday Author

    So sad DSO is going to waist because of p2p PVP was always so fun you did not even need good armor now if you have armor from ingame shop you are lvl 45 geting one shot killed by a lvl 10 or 20 and you have to do PVP or PVE because if you do PVE you will get to weak for pvp.(That is why i dont realy play DSO enymore):(
     
  13. BigPapa

    BigPapa Forum Overlooker

    I've suggested this before but it fits in nicely here. PVP solution: add character level, knowledge level, PVP level together to get a number. Match people based on that number + or - a few for 1v1's and a wider window for 5v5 6v6. Level 17 Marshall twinks would face 40 Centurians, and 42 Legionnaires would never fight 45 FB. It would immediately level the field and twinking would go away.
     
  14. trakilaki

    trakilaki Living Forum Legend

    But level 40 players would be getting very low amount of honor points ... since they would be fighting low level players ... which means no honor points at all ... except for the win.
     
  15. BigPapa

    BigPapa Forum Overlooker

    Hmmm didn't realize player level had a part in point computation. Is that for all PVP or just 1v1, I never noticed it. Not saying it's not there just never noticed it.
     
  16. Multi-Sev

    Multi-Sev Forum Overlooker

    (I believe) he means that if the player killed is 5 levels or more lower level than the killer, no honor points will be awarded for each individual kill. 1-4 levels lower reduces the honor/kill (I think?). (You may know this already, but just in case...) A player can kill an opponent up to 5 times/day and earn some honor from each kill. This applies in wilderness or in arena combat, and the 5 kill/day/player limit is for all areas combined.

    Edit - These are honor points that do not appear in the final score for a match. They are just added into your total honor for individual kills.
     
    Last edited: Jan 21, 2015
  17. BigPapa

    BigPapa Forum Overlooker

    Ah, ya, open PVP is a different beast all together. For matched PVP, 1v1 - 6v6, it currently does not allow the extensive level swings. That would have to be altered for the suggestion to work as specific character level would only be a portion of figuring out who gets matched against who. Was curious though at what Trak said, if levels effect total points in a 5v5 for example or a 1v1 for that matter. He referenced "the win" so not sure if he meant that as getting a kill in open PVP or a victory for matched PVP types. The score sheet for 5v5 just shows number of kills and i've always seen the highest kills get the highest points(in that category) never noticed it lowered because there was a level 41 or 42 in the mix on the other team.
     
  18. trakilaki

    trakilaki Living Forum Legend

    For all. Killing higher level player gets you more honor points ... killing player with higher rank gets you more honor points.
    Players lower than 5 levels don't get you extra honor points.
     
  19. BigPapa

    BigPapa Forum Overlooker

    OK I want to clarify this to make sure I'm understanding the inputs correctly and we are talking about the same thing.

    First; lets throw out any consideration of open or arena PVP. Lets just consider Matched PVP, 1v1, 3v3, 5v5, 6v6.

    Are you saying if a 45 KOTO fights a 43 AKOTO in 1v1 and wins, s/he would get less honor points than if he beat a 44 Marshal?

    Also, in 5v5 or 6v6 if s/he gets 20 kills but all the kills were on a level 40, he would get less honor for the match than if all 20 kills were on a level 45 of the same PVP rank?

    If the above is true, where do you see that this is happening since the score card does not account for level differences? By PVE mechanics and open PVP mechanics it seems logical, but is it just a perception that it happens in matched PVP?
     
  20. Multi-Sev

    Multi-Sev Forum Overlooker

    I don't know what shows up on the scorecard and why. That formula has too many variables, to me, unless a predetermined experiment was devised and all players in the match participated.

    I do know that you get additional honor, directly applied to your character sheet, for killing anyone within five levels of your level - up to five times per day - and this honor does not show up on the scorecard of a match. This happens whether or not you are in matched play or in the wilderness/arena (non-matched). You can easily see this difference by recording your total honor, from your character sheet, before you fight in a match. After the match, compare the honor gained on your character sheet to your honor score in the match. There will be a (positive) difference if you killed anyone in the match you did not already kill five times that day.

    Additionally, I would mention that the total amount of honor each team gains is a set amount based on whether the team wins or loses - but does not include honor from individual medals earned (like 3 flags, no deaths, etc) - and is divided up at the end based on each individual's point score. Therefore, if there is a difference in honor gained for lower-or-higher-rank/level kills in matched play it would have to be reflected in the raw points scored, first, and only secondarily in the honor gained on the scorecard. Determining any points-scored-differences between levels of targets would require a well-designed experiment, I think.

    Perhaps this has already been done and is known. I don't know. Nor do I have the interest to find out ;)
     
    Last edited: Jan 21, 2015
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