New formula for citical hit rate

Discussion in 'General Archive' started by ItHurtsWhenIP, Aug 12, 2015.

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  1. ItHurtsWhenIP

    ItHurtsWhenIP Forum Apprentice

    Did anyone find out the formula how the critical amount will be calculated?

    The way i did got me to 6054,5 points to reach 50% but its not acurate enough on lv45 in the new system


    And it has to be mentioned that having more than 50% critical amound did increase the actual chance to hit critical. So the desciption is totally wrong this way. I always tried to keep my critical above 50% even with shield, and to compare the success hits that gave critical with shield close to 50% were really rare, around 4/10. And with critical close to 70% resulted in crit about 8/10 hits. So its just a symple try to make us blind that it didnt increase the critical hits success....
    Keep the old critical counting system!

    This action symply cut our overall damage into half.
     
    Last edited: Aug 12, 2015
  2. Red_Jaeger

    Red_Jaeger Junior Expert

    I can easily calculate that if I get enough data points. Alas, my access to the TS is gone, some sort of account error for the time being, so I cannot do it myself.

    What I mean by points is:

    100 - 1%
    300 - 2.5%
    500 - 4%

    ETC. The more points I have, the easier I can solve it.

    Edit: I think I got it with a single try.

    The formula should be:

    C% = CP / (CP + X)

    Where CP is your points and X = 7676 for lvl45.

    Test it.
     
    Last edited: Aug 12, 2015
  3. ItHurtsWhenIP

    ItHurtsWhenIP Forum Apprentice

    Yeah, thats just the same ways i calculated, but i always came up with a changing value, so i couldnt find what is the fix 50%. Im interested in the constant value. Or rather the full formula :p

    Its the old systems formula, its not seem to work now accurately...
     
  4. Red_Jaeger

    Red_Jaeger Junior Expert

    50% should be at about 7700 points.

    Check to see if the formula above is giving you correct results with what you have now. Two others verified it so that should be it.
     
  5. ItHurtsWhenIP

    ItHurtsWhenIP Forum Apprentice


    Not maching, i got a dragonknight there, which has 2927 critical at sum which is 32,59%

    If i use your value of 7700 i get a % around 27,5%
     
  6. Red_Jaeger

    Red_Jaeger Junior Expert

    I assume that he is lvl45 and not holding an axe?

    That's very odd, others reported it matches.

    Give me as many data points as you can.
     
  7. ItHurtsWhenIP

    ItHurtsWhenIP Forum Apprentice


    WEll, i just put on it as many items as i just got with critical in them.

    I cant access it currently cause i uninstalled the java from my PC cause it causes BSOD-s all day. But i wrote these stats and calcualted accordingly.

    with 2867 critical points it had 31,92% hit rate
    and with 2927 points it had 32,59%

    as i remember it was wearing onehanded+shield
     
  8. Mal3ficent

    Mal3ficent Guest

  9. ItHurtsWhenIP

    ItHurtsWhenIP Forum Apprentice

    Ok ^^
     
  10. Red_Jaeger

    Red_Jaeger Junior Expert

    If one hand = axe, that adds to the critical rate.

    If you manage to get back in, try and give me as many points as you can. A ranger is on right now and she said that my formula matches what she tried. And a low lvl war said that his axe at lvl45 gives him 1100 critical, which is exactly 12.5% as intended.
     
  11. ItHurtsWhenIP

    ItHurtsWhenIP Forum Apprentice


    as i see, it depends on what weapon you are using, one- or twohanded, and of course which kind. As you mentioned one-handed axe gives some boost on it, while no change with swapping twohandeds

    Twohandeds and mace have no critical in them

    Mace has no critical boost either, only the shield has some...

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    [​IMG]
     
  12. Silentmist

    Silentmist Junior Expert

    They said that the crit rate is linear now, that means that you probably need only 1 crit value and the related percentage (for that level) to find the formula. IE 2867 crit rate and 31.92%, 2867/31.92 = 89.82. So crit rate/89.82 and you'll find the % for that level. I can't check this now, so it could be wrong :)
     
  13. Red_Jaeger

    Red_Jaeger Junior Expert

    True, these data match a linear equation. And it's ridiculously simple.

    For lvl45 chars at least:

    C% = CP / X

    Where CP are your points and X = 89.81.

    I wonder what happens if you manage to get more than 8982 points. :p

    I also wonder why I was told that the other equation matches the ranger's data. Something weird is going on or someone did not even try...
     
  14. littlemichel

    littlemichel Active Author

    It means that X in level 50 will be increase around 110 , and need 5541 CP to reach 50% ,auw :rolleyes:
     
  15. Leonixis

    Leonixis Forum Apprentice

    for 45 lvl white axe 1h give 1123 crit rate with is 12.5 %
    1123 / 12.5 = 89,84 per (1%)
    and u need 80 * 89,84 = 7187,2 crit rate for maximum at 45 lvl
    this work also for block rate

    for 50 lvl
    2773 / 25 = 110,92 per 1% block/crit chance
     
    Last edited: Aug 12, 2015
    Klaustrophobiker likes this.
  16. ItHurtsWhenIP

    ItHurtsWhenIP Forum Apprentice

    So summarisin all this would mean that - since the block works just teh same way with the same constant value - a Dragonknight or any other character which has the warlord set, and having a shield wih at least a 150% block rate would have around 88% block rate which is already over the maximal 80%?

    lets see

    currently we have shields powered up to lvl50, with 637 block at base
    and by the advantage of being a knight means 40% + block for the shield
    and everyone have the possibility to have a high block rate shield
    and for dwarf and knigh a Vargulf shiled by some luck or effort, given a shield with 150% but any other class may have better or worse
    and we have a warlord set which gives 150-200 blocks if its powered up a little + 30% block rate

    (637+150)+(30%+40%+150%)=2518 block
    calculating this with the old block formula which was 1918/2 constant on lvl45 = 959
    2518/3477=72,4%

    So at maximum of 72,4% block with a dragonknight
    And with higher block rate shield it can be slightly higher



    After the update we will have

    a shield on the needed level, see 45 now, it means 25% block at base value
    being any of the classes by passive means 50% block
    owning a high block rate shield (see a lvl 45 Vargulf shield with 150% block to be easier) dwarves and knights at advantage, rest may have better or worse
    and warlord set with 150 block +30% block rates

    now the shield gives 25%, which is on lvl45 will be 25*89,82=2245,5

    with warlord set its 2395,5
    and with set bonuses and shield bonuses and passive bonuses it goes up to 2395,5+(150%+50%+30%)=7905

    7905/89,82=88%

    So at total 88% block rate which is already over the maximal limit

    And we still havent considered the blocking powers of the warlord set and the shields that may give one also for some lucker player


    And compared to this we all having a kritical hit rate recalculation too, which cuts our critikal hit chances to half? o_Oo_Oo_O


    Is this serious?



    We already have players who cant be killed cause they block 11 times of 12 hits.... on 72%..... not on 80.....
     
  17. MegaNuker

    MegaNuker Forum Ambassador

    The system caps everything at 80%. The % on the items only add to what the item already had. With the new system I have to test. Once you blocks are over 80% for your level it does not mean a higher level is at 80%-- and that is why lower level toons where pushing past the 80% mark...
     
  18. Leonixis

    Leonixis Forum Apprentice

    lvl 1 need now glyph to lvl 6 white shield to hit 80%

    lvl50 need (55lvl shield)with 158% block rate
    or
    (50lvl shield) with 220% block rate
     
  19. ItHurtsWhenIP

    ItHurtsWhenIP Forum Apprentice

    Yep, i know it doesnt reach above it, it was the highest percentage even when the game was still in beta phase. Or i guess it was cause i only read about it back then...

    Its all clear

    All i wonder is whats the point in this? Will the shields that were powered up from 45 to 50 worth less than a generally lvl50 shield? or else way there wont be any positive change in the blocking rates, but rather negatives, since as I know the Vargulf shield will be scaled up to lvl50 and so the two classes which get shield not book/quiver will still get the high percentage for minimal effort...
     
  20. Novadude

    Novadude Commander of the Forum

    How does block reduce work? Linear or diminishing returns?
     
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